<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: How do I played games: Manuals and Tutorials in the years to come</title>
	<atom:link href="http://hdrlying.com/2007/07/24/how-do-i-played-games-manuals-and-tutorials-in-the-years-to-come/feed/" rel="self" type="application/rss+xml" />
	<link>http://hdrlying.com/2007/07/24/how-do-i-played-games-manuals-and-tutorials-in-the-years-to-come/</link>
	<description>Gaming for Smart People</description>
	<pubDate>Fri, 04 Jul 2008 19:02:58 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
		<item>
		<title>By: Featured Article: How do I played games: Manuals and Tutorials in the years to come &#171; Schlaghund&#8217;s Playground</title>
		<link>http://hdrlying.com/2007/07/24/how-do-i-played-games-manuals-and-tutorials-in-the-years-to-come/#comment-3001</link>
		<dc:creator>Featured Article: How do I played games: Manuals and Tutorials in the years to come &#171; Schlaghund&#8217;s Playground</dc:creator>
		<pubDate>Fri, 03 Aug 2007 20:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/07/24/how-do-i-played-games-manuals-and-tutorials-in-the-years-to-come/#comment-3001</guid>
		<description>[...] Featured Article: How do I played games: Manuals and Tutorials in the years to&#160;come  How do I played games: Manuals and Tutorials in the years to come [...]</description>
		<content:encoded><![CDATA[<p>[...] Featured Article: How do I played games: Manuals and Tutorials in the years to&nbsp;come  How do I played games: Manuals and Tutorials in the years to come [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Krystian Majewski</title>
		<link>http://hdrlying.com/2007/07/24/how-do-i-played-games-manuals-and-tutorials-in-the-years-to-come/#comment-2976</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Thu, 02 Aug 2007 22:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/07/24/how-do-i-played-games-manuals-and-tutorials-in-the-years-to-come/#comment-2976</guid>
		<description>Hi! Nice Article! I disagree with point 1. The Final Fantasy Tutorial was confusing but largely because you couldn't SEE which button was pressed. All the Chris Sawyer's games (Locomotin, Roller Coaster Tycoon) have non-interactive tutorials and because they all Mouse-driven, it works really well. It actually helps to take the edge off because the tutorial seems less like work and more like something where you can lean back and relax and just watch.
I would also add one important point: ALWAYS skip those steps of a tutorial which obviously the player has already mastered. If the player is already running and jumping, don't tell him how to walk. The worst tutorials are those where you even get stuck because of the game expects you to do something, which you already mastered and you don't realize it.</description>
		<content:encoded><![CDATA[<p>Hi! Nice Article! I disagree with point 1. The Final Fantasy Tutorial was confusing but largely because you couldn&#8217;t SEE which button was pressed. All the Chris Sawyer&#8217;s games (Locomotin, Roller Coaster Tycoon) have non-interactive tutorials and because they all Mouse-driven, it works really well. It actually helps to take the edge off because the tutorial seems less like work and more like something where you can lean back and relax and just watch.<br />
I would also add one important point: ALWAYS skip those steps of a tutorial which obviously the player has already mastered. If the player is already running and jumping, don&#8217;t tell him how to walk. The worst tutorials are those where you even get stuck because of the game expects you to do something, which you already mastered and you don&#8217;t realize it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flash of Steel &#187; Blog Archive &#187; Training Camp</title>
		<link>http://hdrlying.com/2007/07/24/how-do-i-played-games-manuals-and-tutorials-in-the-years-to-come/#comment-2967</link>
		<dc:creator>Flash of Steel &#187; Blog Archive &#187; Training Camp</dc:creator>
		<pubDate>Thu, 02 Aug 2007 17:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/07/24/how-do-i-played-games-manuals-and-tutorials-in-the-years-to-come/#comment-2967</guid>
		<description>[...] not sure we need a manifesto for tutorials and manuals, but Nayan Ramachandran has written one anyway. And it has some solid points to make about the place and purpose of these training tools in [...]</description>
		<content:encoded><![CDATA[<p>[...] not sure we need a manifesto for tutorials and manuals, but Nayan Ramachandran has written one anyway. And it has some solid points to make about the place and purpose of these training tools in [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
