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	<title>Comments on: Missing Adventure: A case for the revival of the adventure genre</title>
	<atom:link href="http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/feed/" rel="self" type="application/rss+xml" />
	<link>http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/</link>
	<description>Gaming for Smart People</description>
	<pubDate>Fri, 04 Jul 2008 19:04:18 +0000</pubDate>
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		<title>By: LimpingFish</title>
		<link>http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/#comment-2998</link>
		<dc:creator>LimpingFish</dc:creator>
		<pubDate>Fri, 03 Aug 2007 18:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/#comment-2998</guid>
		<description>The commercial adventure may be dead, but the
amatuer adventure game community is alive and well. The quality of the games it produces may fluctuate wildly, but the will to make these kind of games is apparent.

As for commercial adventures, the DS seems the perfect format to house games of this genre, beyond the Visual Novel-esque Phoenix Wright/Hotel Dusk type games. I don't see why the LucasArts back catalog couldn't be ported to the handheld, beyond the reluctance of LucasArts to do so.

Snatcher and Policenauts DS ports would seem to be a no-brainer on Konami's part. But then again...</description>
		<content:encoded><![CDATA[<p>The commercial adventure may be dead, but the<br />
amatuer adventure game community is alive and well. The quality of the games it produces may fluctuate wildly, but the will to make these kind of games is apparent.</p>
<p>As for commercial adventures, the DS seems the perfect format to house games of this genre, beyond the Visual Novel-esque Phoenix Wright/Hotel Dusk type games. I don&#8217;t see why the LucasArts back catalog couldn&#8217;t be ported to the handheld, beyond the reluctance of LucasArts to do so.</p>
<p>Snatcher and Policenauts DS ports would seem to be a no-brainer on Konami&#8217;s part. But then again&#8230;</p>
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		<title>By: Peter V. Balkun</title>
		<link>http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/#comment-2278</link>
		<dc:creator>Peter V. Balkun</dc:creator>
		<pubDate>Wed, 11 Jul 2007 14:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/#comment-2278</guid>
		<description>This is exactly the type of points I encountered when doing some research into the genre. A very good point, and I myself believe the genre is dying to burst out of it's current existence and be reborn into something more compelling.

Secret Files: Tunguska and Runaway are attempts into the genre, but they rely a little too much on the old traditional ways. I agree with you that Blade Runner was done quite right, and I would like to see more games in the same style in the future.</description>
		<content:encoded><![CDATA[<p>This is exactly the type of points I encountered when doing some research into the genre. A very good point, and I myself believe the genre is dying to burst out of it&#8217;s current existence and be reborn into something more compelling.</p>
<p>Secret Files: Tunguska and Runaway are attempts into the genre, but they rely a little too much on the old traditional ways. I agree with you that Blade Runner was done quite right, and I would like to see more games in the same style in the future.</p>
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		<title>By: Kyrael Seraphine</title>
		<link>http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/#comment-2025</link>
		<dc:creator>Kyrael Seraphine</dc:creator>
		<pubDate>Mon, 02 Jul 2007 14:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/#comment-2025</guid>
		<description>Occasionally, they exist, even today. Not in any great amount of commercial success, but they're still chugging along.

The Syberia series, for one, and most recently to my mind, the Sherlock Holmes game, set to the Lovecraftian mythos. (Which for some completely unknown reason, uses the PhysX card/system.) 

...we'll just forget things like Lulu3D exist, though.

It certainly only seems to be smaller companies making it on smaller budgets. Consoles are ignored almost completely, though there were ports of Syberia to XboX and the like.</description>
		<content:encoded><![CDATA[<p>Occasionally, they exist, even today. Not in any great amount of commercial success, but they&#8217;re still chugging along.</p>
<p>The Syberia series, for one, and most recently to my mind, the Sherlock Holmes game, set to the Lovecraftian mythos. (Which for some completely unknown reason, uses the PhysX card/system.) </p>
<p>&#8230;we&#8217;ll just forget things like Lulu3D exist, though.</p>
<p>It certainly only seems to be smaller companies making it on smaller budgets. Consoles are ignored almost completely, though there were ports of Syberia to XboX and the like.</p>
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		<title>By: Nayan Ramachandran</title>
		<link>http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/#comment-1914</link>
		<dc:creator>Nayan Ramachandran</dc:creator>
		<pubDate>Mon, 25 Jun 2007 16:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/#comment-1914</guid>
		<description>I think Hotel Dusk and Lost in Blue are headed in the right direction, but I think I'd rather pretend Touch Detectives and Trace Memory don't exist...</description>
		<content:encoded><![CDATA[<p>I think Hotel Dusk and Lost in Blue are headed in the right direction, but I think I&#8217;d rather pretend Touch Detectives and Trace Memory don&#8217;t exist&#8230;</p>
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		<title>By: Shapermc</title>
		<link>http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/#comment-1912</link>
		<dc:creator>Shapermc</dc:creator>
		<pubDate>Mon, 25 Jun 2007 14:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/06/25/missing-adventure-a-case-for-the-revival-of-the-adventure-genre/#comment-1912</guid>
		<description>Well, the genre has already seen a moderate revival within the DS. Outside of Gyakuten Saiban you have (American names): Trace Memory, Hotel Dusk, Touch Detectives, and Lost in Blue. Not that I'm a huge fan of Adventure games, but I always thought that they would end up going the way of Shenmue, which was pretty much the only representation of the genre for a while on any console.</description>
		<content:encoded><![CDATA[<p>Well, the genre has already seen a moderate revival within the DS. Outside of Gyakuten Saiban you have (American names): Trace Memory, Hotel Dusk, Touch Detectives, and Lost in Blue. Not that I&#8217;m a huge fan of Adventure games, but I always thought that they would end up going the way of Shenmue, which was pretty much the only representation of the genre for a while on any console.</p>
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