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	<title>Comments on: Clean and Simple: What&#8217;s the future of the Heads-Up Display?</title>
	<atom:link href="http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/feed/" rel="self" type="application/rss+xml" />
	<link>http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/</link>
	<description>Gaming for Smart People</description>
	<pubDate>Fri, 04 Jul 2008 18:58:18 +0000</pubDate>
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		<title>By: Les Head-Up Displays (HUD)</title>
		<link>http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-8297</link>
		<dc:creator>Les Head-Up Displays (HUD)</dc:creator>
		<pubDate>Fri, 04 Jul 2008 07:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-8297</guid>
		<description>[...] Clean and Simple: What’s the future of the Heads-Up Display? [...]</description>
		<content:encoded><![CDATA[<p>[...] Clean and Simple: What’s the future of the Heads-Up Display? [...]</p>
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		<title>By: Shane</title>
		<link>http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-399</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Mon, 19 Mar 2007 03:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-399</guid>
		<description>If you leave the dog behind. I dare say you are going to need some other way to navigate in Fable 2.</description>
		<content:encoded><![CDATA[<p>If you leave the dog behind. I dare say you are going to need some other way to navigate in Fable 2.</p>
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		<title>By: It&#8217;s&#8230; The Future Of The HUD Circus &#124; Video Games</title>
		<link>http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-398</link>
		<dc:creator>It&#8217;s&#8230; The Future Of The HUD Circus &#124; Video Games</dc:creator>
		<pubDate>Sat, 17 Mar 2007 23:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-398</guid>
		<description>[...] rather beautifully named High Dynamic Range Lying weblog recently posted an in-depth post named &#8216;Clean and Simple: What’s the future of the Heads-Up Display?&#8217;, and I thought it was well worth linking [...]</description>
		<content:encoded><![CDATA[<p>[...] rather beautifully named High Dynamic Range Lying weblog recently posted an in-depth post named &#8216;Clean and Simple: What’s the future of the Heads-Up Display?&#8217;, and I thought it was well worth linking [...]</p>
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		<title>By: David</title>
		<link>http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-395</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 17 Mar 2007 11:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-395</guid>
		<description>HUDs are ugly. Making them disappear or minimalistic is the way to go. I have to agree with Stiv about CTHULHU doing a decent job in trying to remove the HUD, but it takes a lot of getting used to, playing without. TRESPASSER was an awful game, but at least it tried to bring a few new ideas to the table. There's an article about it at the bottom of http://aslimeappears.blogspot.com/</description>
		<content:encoded><![CDATA[<p>HUDs are ugly. Making them disappear or minimalistic is the way to go. I have to agree with Stiv about CTHULHU doing a decent job in trying to remove the HUD, but it takes a lot of getting used to, playing without. TRESPASSER was an awful game, but at least it tried to bring a few new ideas to the table. There&#8217;s an article about it at the bottom of <a href="http://aslimeappears.blogspot.com/" rel="nofollow">http://aslimeappears.blogspot.com/</a></p>
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		<title>By: Stiv</title>
		<link>http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-394</link>
		<dc:creator>Stiv</dc:creator>
		<pubDate>Fri, 16 Mar 2007 21:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-394</guid>
		<description>One game that I thought did the HUD pitch-perfect (although it was widely ignored) was Call of Cthulu: Dark Corners of the Earth.  The game has no HUD at all - as the player loses health, the screen starts turning redder and the character becomes more prone to some of the game's more interesting effects, like hallucinations and vertigo.  Ammunition is taken care of in the simplest way possible, and in a way that makes a lot of sense for the game: Count it yourself.  (It helps that the weapons used most often are a revolver and double-barrel shotgun.)</description>
		<content:encoded><![CDATA[<p>One game that I thought did the HUD pitch-perfect (although it was widely ignored) was Call of Cthulu: Dark Corners of the Earth.  The game has no HUD at all - as the player loses health, the screen starts turning redder and the character becomes more prone to some of the game&#8217;s more interesting effects, like hallucinations and vertigo.  Ammunition is taken care of in the simplest way possible, and in a way that makes a lot of sense for the game: Count it yourself.  (It helps that the weapons used most often are a revolver and double-barrel shotgun.)</p>
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		<title>By: Ben</title>
		<link>http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-392</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 16 Mar 2007 17:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-392</guid>
		<description>Ico removed the hud entirely - and was a great game. I wrote &lt;a href="http://www.binarymoon.co.uk/2006/02/off-with-their-huds-video-game-huds-that-is/" rel="nofollow"&gt;something similar, off with their huds,&lt;/a&gt; a while ago - and had some similar thoughts.</description>
		<content:encoded><![CDATA[<p>Ico removed the hud entirely - and was a great game. I wrote <a href="http://www.binarymoon.co.uk/2006/02/off-with-their-huds-video-game-huds-that-is/" rel="nofollow">something similar, off with their huds,</a> a while ago - and had some similar thoughts.</p>
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		<title>By: republic</title>
		<link>http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-384</link>
		<dc:creator>republic</dc:creator>
		<pubDate>Thu, 08 Mar 2007 17:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-384</guid>
		<description>I tend to agree with your points on the seamless HUD setup to avoid possible distraction.  You forgot one big member of the group though - Shadow of the Colossus had an extremely minimalist UI that served it's purpose without being intrusive or extravagant.  With merely two icons; one measuring grip and one displaying your active weapon, you were all set to go.

Anyway, just thought I'd pipe in and add that.  Hope shit's going well for you in Japan homey - I'll be on Xbox live more to chat with you in the coming weeks when some more enticing shit comes out.  :D</description>
		<content:encoded><![CDATA[<p>I tend to agree with your points on the seamless HUD setup to avoid possible distraction.  You forgot one big member of the group though - Shadow of the Colossus had an extremely minimalist UI that served it&#8217;s purpose without being intrusive or extravagant.  With merely two icons; one measuring grip and one displaying your active weapon, you were all set to go.</p>
<p>Anyway, just thought I&#8217;d pipe in and add that.  Hope shit&#8217;s going well for you in Japan homey - I&#8217;ll be on Xbox live more to chat with you in the coming weeks when some more enticing shit comes out. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>By: eternityhearkens</title>
		<link>http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-383</link>
		<dc:creator>eternityhearkens</dc:creator>
		<pubDate>Wed, 07 Mar 2007 17:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://hdrlying.com/2007/03/07/clean-and-simple-whats-the-future-of-the-heads-up-display/#comment-383</guid>
		<description>Yea, I am glad that some people are taking the extra steps to do away with huds. Even though I'm not all that interested in Dark Sector--the RE4 Knockoff with the guy with the metal Boomerang--, what they did with the hud was kind of genius. Instead of a meter showing how much ammo you have, their is a little light that shines on the gun. When it gets low it changes colors to yellow-if i recall correctly-, and when its emptying out, it changes to red. Health is displayed just like it is in the RE series-before 4 at least-.

As for my ideas, well...:P</description>
		<content:encoded><![CDATA[<p>Yea, I am glad that some people are taking the extra steps to do away with huds. Even though I&#8217;m not all that interested in Dark Sector&#8211;the RE4 Knockoff with the guy with the metal Boomerang&#8211;, what they did with the hud was kind of genius. Instead of a meter showing how much ammo you have, their is a little light that shines on the gun. When it gets low it changes colors to yellow-if i recall correctly-, and when its emptying out, it changes to red. Health is displayed just like it is in the RE series-before 4 at least-.</p>
<p>As for my ideas, well&#8230; <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
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